![]() Join efforts with your allies, grow into a true team player, and destroy the competition. The game’s combination of unique warships coupled with the team-based player versus player format provides a wide range of tactical options and scenarios, making every battle a unique experience. You have several types of combat vessels at your command: aircraft carriers that provide allies with long-range air support, swift cruisers that excel at reconnaissance missions, destroyers that can bring deadly torpedoes to bear and intimidating, heavily-armed battleships. Hone your skills by exploring different options and adjust them to particular in-game situations. I hope the old navigator gets updated soon.World of Warships provides players with a wide range of combat options, including sudden strikes, cunning flanking attacks, and open head-to-head encounters. The old mod did this subtraction for you and only ever displayed angles of 0-90 degrees which was definitely better. ![]() This means halfway through a turn you have to begin doing mental math (180-the number displayed) to get the true impact angle of shells. But now 2 ships pointing their sterns at each other show an angle of 180 degrees. In the new mod, the angles are calculated based on where your bow is pointing ie 2 ships pointing their bows at each other display an angle of 0 just like before. The original navigator mod, both your angle and the enemy ship angle was calculated from the vertical axis independent of the direction the ships were facing ie 2 ships pointing their bows at each other would both display an angle of 0 degrees and 2 ships pointing their sterns at each other would also show an angle of 0 degrees. ![]() The new mod is worse because it doesn't calculate the angles the same way as the original. Navigator and the movement indicator one were combined into a new one (Battle Expert). ![]()
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